Software development
We turn product requirements into maintainable web applications, APIs and business platforms — from a first release to complex enterprise systems.
Software engineering studio
We design, build and run custom software: web products, distributed backends, AI systems and games. One senior team for architecture, development, testing and production operations.
Our disciplines
What we do
Custom software development, systems architecture and integrations — with testing, security and operations built in.
We turn product requirements into maintainable web applications, APIs and business platforms — from a first release to complex enterprise systems.
Resilient backends, clusters and networks, with monitoring built in.
CI/CD, orchestration and infrastructure as code.
Useful AI in your workflows: model integration, RAG, fine-tuning and MLOps on your infrastructure.
Code and infrastructure reviews, vulnerability testing and secure development practices.
Online services, dedicated server orchestration, matchmaking infrastructure and tools for live operations.
Explore our game expertiseGames and prototypes, Unreal Engine plugins, rendering and UI tools, builds and release engineering.
Tell us what you’re building. We’ll suggest an approach and an estimate.
Let’s talkWhy NIV TEAM
We maintain code used by developers around the world, build our own products and bring years of experience running high-load systems in big tech.
Open source
We create and contribute to public projects. Our team includes the author of a Firebase integration plugin and a contributor to the Tinkoff Invest OpenAPI Java SDK.
Our engineering projects for Unreal Engine
Agent Development Environment
All your agents. One workspace.
Projects, sessions and tasks across your computers and servers, together in one workspace. Work at your desk and continue from your phone.
Our product / Video meetings
Voice, video, screen sharing and chat in your browser. Join with a link, without signing up. Use the hosted service or your own server.
Tens of thousands of calls in production.

Our product / Game servers
Ready-to-play match servers, updates while active sessions continue, and placement by region. On your machines, without Kubernetes.
Matchmaking / Deploys / Monitoring


Big tech / Engineering at scale
Our founders have led engineering and studio teams in big tech. We bring that experience to systems built for large audiences, with reliability, security and live operations in mind.
NIV is Nikolay I Vladimir. Two founders, one engineering team.
We bring in trusted specialists as the scope grows, keeping the right expertise and a clear owner for each part of the project.
We are a small team of experienced engineers. You work directly with the people who design, build and operate your system.
Four stages
From the first conversation to production operations: a clear view of what’s done and what comes next.
Stage 01. Discovery
We explore your goals, existing systems and constraints, then define the scope, acceptance criteria and estimate.
The first conversation is free
Stage 02. Architecture
We design the system, choose the stack and agree on a delivery plan with clear checkpoints.
Architecture that can grow
Stage 03. Development
Two-week iterations with a working demo. Code reviews, tests and documentation are included.
Repository access and clear progress updates
Stage 04. Operations
Deployment, monitoring and agreed service levels. We keep improving the product with real feedback.
Ownership in production
Our way of working
Six commitments we bring to every project, from the first conversation to long-term operations.
Let’s talkRegular conversations, repository access and straightforward progress updates.
A consistent team that learns your product and takes responsibility for its part in it.
Secure development practices, code reviews and vulnerability testing throughout the project.
Architecture that accounts for growing traffic and changing business needs.
Established workflows and proven components help us move quickly while keeping the code maintainable.
We use AI where it can improve an actual workflow, with a way to evaluate the result.
Games & real-time systems
We build the parts that make a game work: gameplay tools, interfaces, rendering extensions and the services behind every session.
Prototypes, gameplay systems and production tools in Unreal Engine, Godot and Unity. A focused team for a clear part of your game.
Our own plugins cover game UI, rendering, REST integration and data models. We bring that engine-level experience to your project.
Explore our engine projectsOnline backends, dedicated server fleets, observability and release pipelines. Birdman brings our infrastructure work into live game operations.
Meet Birdman (opens in a new tab) ↗Building a game, or improving one that’s live? Let’s talk about your project
Stack
We choose the stack during architecture, around the needs of your project.
Good questions
With discovery. We discuss the problem, goals and constraints, then put together a scope and estimate. The first conversation is free.
We work in two-week iterations with a demo, regular conversations, repository access and clear progress updates.
Architecture, implementation, code reviews, tests and documentation. Deployment and monitoring take your product into production, with security practices throughout development.
Deployment, monitoring and agreed service levels. We keep improving the product with real feedback.
Yes. We build game prototypes, Unreal Engine plugins, game interfaces and online backends. We can join an existing team or take a focused piece of the project from design to launch. See our game development expertise.
Email us or send a message on Telegram — you’ll find both in the contact section. We’ll come back with an approach and an estimate.
Contact
We’ll suggest an approach and an estimate. The first conversation is free.
Software engineering for teams worldwide